
These have been replaced by the more conventional ore and gems in Red Alert 2, in keeping with the original Red Alert. Tiberium was the resource collected in Tiberian Sun, and came in two varieties - green and blue. Some of the country names were also different to those employed in the final game. Unused country data also exists for "GDI" and "Nod" countries (using the gdii.pcx and nodi.pcx files shown below), either to just test the system, or possibly to later be converted into vanilla Allied and Soviet countries. The Allies and Soviets are referred to by the sides system as "GDI" and "Nod" - the two main factions from Tiberian Sun. Red Alert 2 was developed on top of the Tiberian Sun game and engine, so a lot of graphics and programming code from the earlier game persists within Red Alert 2. These use color palettes from the earlier games which weren't left in Red Alert 2's files, and thus can only be properly seen using palettes extracted from the earlier games. Several graphics from Command & Conquer, Red Alert and Tiberian Sun can be found in the data. Located in ra2.mix are some leftover graphics data from older Command & Conquer games, and unused graphics made for early versions of Red Alert 2. "Replaces Visceroid graphics with placeholder images". "Allowing or disallowing switch between video modes". Stands for "Totally Cool Mission Just 4 Fun". THETEAM - Loads a custom tmcj4f.ini file after loading rules.ini, allowing custom rules to be used in skirmish mode.

HIRES - Allows selecting resolutions up to 4096x4096 in the options menu. The following codes can be typed on the main menu to unlock different effects, a beep will happen when correctly entered. Several bits of text unused in Red Alert 2.
